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VR Home download 12 mb

7/29/2019

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VR Home Download 12 Mb



Download ->>->>->> http://bit.ly/2SParay

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About This Game

VR Home is a sandbox game made for the HTC Vive based around building and designing your own virtual house or room. You can build, save and interact with your creations and homes.

Features

  • PLAY your favorite games on a large or small screen!
  • INTERACT with the objects and the world around you!
  • WATCH or STREAM your favorite youtube videos and movie files!
  • LISTEN to your favorite music files or radio streams!
  • BUILD anything from your real room, a gaming room, a production room, a disco room or even your nan's kitchen!
  • CUSTOMISE everything about your house including the walls, the wallpaper, the floor or even the posters!
  • REPLICATE real rooms using the wide variety of furniture!
  • HUNDREDS of objects and furniture to choose from!
  • TONS of unique functions, from playing gameboy games, watching 360 videos, shooting guns or even shrinking yourself!

If there is any questions or suggestions please contact me at [email protected]. 90% of the money earned goes back into developing the game further. a09c17d780



Title: VR Home
Genre: Indie, Simulation, Early Access
Developer:
Dandover
Publisher:
Dandover
Release Date: 16 Feb, 2017


Minimum:

  • OS: Windows 8
  • Processor: Intel Core i5 4590
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970
  • DirectX: Version 11
  • Storage: 10 GB available space
  • English




    So, to start off with, I find this incredibly difficult to get my head around. The control scheme is... frustrating, to say the least. I have no idea what I am doing, and the first impressions are critical. If there was a more comprehensive tutorial then it wouldn't be a problem as I can see from the videos just how much potential this has. So I wont downvote because I am sure that in time this game will be fantastic. I can already tell just how immersive this will be and just how relaxing it will be. I just need a way to see how to do things easier! Thanks for this release though, a really great idea!. Ok, this is no game but perhaps a game changer. Yes, it is in its infancy, yes there is work to be done. Potential is a great and terrible thing and this app has a ton of that. When I first tried it the menus were arcane and controls difficult but THE SAME DAY the dev took our comments and fixed many of the problems. Amazing response.
    I showed it to my wife and we both see it as the future of practical VR. I was able to put together a pretty reasonable room or two in just a few minutes. Places that I could actually spend time in.
    The media hooks are a work in progress but sticking a big screen of any size on the wall in front of a comfy couch and then turning it on and off was kinda surreal...like a lot of VR...but in a good way.
    Anyway, rambling on. There is a ton of work to be done and I am confident the dev is capable and committed and I know how hard that must be in these early days.
    Recommended for the price, no question.. The potential is absolutely there. The game needs a few more tutorials in place and a few quality of life improvements.

    For example:
    -Ability to hold rotate\/scale buttons.
    -Line to see what items will deleted
    -The ability to pick up and move an object which has already been placed (maybe I just missed it.)

    The only things I couldn't seem to figure out was how to make a window see through, and how to easily create doors and attach rooms. Once a few short tutorials are in place to help with the basics I think this game will absolutely shine for creating anything from your own man cave, to a test run of different paint colors and interior design decisions for your own home. I've always wondered what my home would look like with more modern furniture and different paint and this seems like it will be an excellent tool for helping to visualize it.. UPDATE 2-18-2017 Dev has majory addressed the control issues. Watch his video and read the tips. It all makes sense within about 10 minutes. This dev is responsive and does quick updates. Buliding my virtual office over the next few days. Now, here are remarks from the origianl review ....

    First, there's some AWESOME graphics rendered in this game. The detail is there. I'm not running the fastest rig in the world but, on most games, I'll ALT-DOUBLE CLICK in steam, set to "Fantastic", lower the resolution, and play with suitable FPS. In this game, I had to set myself back to low res and "Simple." Nevertheless, "Simple" looked as amazing as I would expect "Fantastic" to look. I had to set it to "Simple," because my FPS choked on "Fantastic." I could see, though, that "Fantastic" is truly fantastic. I look forward to when I have my new rig next month and can crank up the detail. This game takes "Fantastic" to a new level.

    Dev, I'll come back to edit this review as updates come along. I do look forward to seeing this come to fruition. I presently use LightVR as a virtual office, wherein I match real furniture to virtual furniture (I navigate my office in LightVR without chap grid around me, because of those virtual barriers). Make sure you can do everything LightVR can do, added to all of the tools you offer. Home VR is VERY strong in the "Props" areas compared to LightVR; I see SOOO much potential.

    Dev, is setting room size based on metric? I know my room measurements. I entered in feet, and the room ended up over twice the size in VR as it is in true reality. If you could calibrate for feet, so that real dimensions could be entered, that would be great. Yet, here's a better idea ...

    If you could somehow access the play and \/ or chap boundaries and somehow offer to auto-build a room, sized and aligned accordingly, you would make me SO happy. However, even if you cannot auto-size the room in that way, PLEASE allow the user to align and snap the room to a desired orientation that is centered to the play aera. Basically, when I buidl my virtual office in your app, I want to have it already fitted to my actual room when I load it.

    Dev, keep up the good work!. This is actually quite brilliant, way better then other games i seen attemping the same. Reminds me a bit about the Indenity Role Play trailer where you can decorate your apartments\/houses but this is in VR. Some people will cry their eyes out about lack of direction or goals, but i had a absolute blast in this. The TV and Computer was quite cool, can't wait for higher res hmd's for stuff like this.

    Lots of things can be tweaked, stuff like controlling placements or guides. But whats there is enough to get around with, i'm impressed that this is made by such a young developer and as a singleman\/small team.

    If you have a dedicated VR space you can probably impress people with copy of rooms or have someone sit down in a virtual sofa watching\u2665\u2665\u2665\u2665\u2665\u2665on youtube.. Hasn't seen an update for 6 months

    Could have been good - and could have easily been in competition with SteamVR home. While I agree that the controls take a little getting used to, the scope of possibilities with this (early access) title are already staggering.

    Once I'd got the hang of how to use the interface, I was quite quickly able to replicate my room very accurately (within the bounds of the included models so my sofa doesn't look like its VR counterpart but is scaled and positioned perfectly). Seeing it come together and getting a favourite movie streaming on the in game TV while I continued to tinker and add more things made for a very relaxing and creative experience. There are numerous possible uses for this and a lot of neat touches included.

    I'm a big fan already and can't wait to see what future updates add to an already flexible and solid app.. How do you get the fn57 pistol and m1 garand? I can only see the scar- H. If anyone happens to stumble upon this game, I am pretty certain development has been disbanded. Last update was last year. It is more than likely that it will never leave early access but it is a cool tool none the less. So expect what you pay for as the finished product.


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